function MarkerManager(map, opt_opts) { var me = this; me.map_ = map; me.mapZoom_ = map.getZoom(); me.projection_ = map.getCurrentMapType().getProjection(); opt_opts = opt_opts || {}; me.tileSize_ = MarkerManager.DEFAULT_TILE_SIZE_; var maxZoom = MarkerManager.DEFAULT_MAX_ZOOM_; if(opt_opts.maxZoom != undefined) { maxZoom = opt_opts.maxZoom; } me.maxZoom_ = maxZoom; me.trackMarkers_ = opt_opts.trackMarkers; var padding; if (typeof opt_opts.borderPadding == "number") { padding = opt_opts.borderPadding; } else { padding = MarkerManager.DEFAULT_BORDER_PADDING_; } me.swPadding_ = new GSize(-padding, padding); me.nePadding_ = new GSize(padding, -padding); me.borderPadding_ = padding; me.gridWidth_ = []; me.grid_ = []; me.grid_[maxZoom] = []; me.numMarkers_ = []; me.numMarkers_[maxZoom] = 0; GEvent.bind(map, "moveend", me, me.onMapMoveEnd_); me.removeOverlay_ = function(marker) { if (!marker.isInfoWindowOpened) { map.removeOverlay(marker); me.shownMarkers_--; } }; me.addOverlay_ = function(marker) { if (!marker.isInfoWindowOpened) { marker.isInfoWindowOpened = false; map.addOverlay(marker); me.shownMarkers_++; } }; me.resetManager_(); me.shownMarkers_ = 0; me.shownBounds_ = me.getMapGridBounds_(); }; MarkerManager.DEFAULT_TILE_SIZE_ = 1024; MarkerManager.DEFAULT_MAX_ZOOM_ = 17; MarkerManager.DEFAULT_BORDER_PADDING_ = 100; MarkerManager.MERCATOR_ZOOM_LEVEL_ZERO_RANGE = 256; MarkerManager.prototype.resetManager_ = function() { var me = this; var mapWidth = MarkerManager.MERCATOR_ZOOM_LEVEL_ZERO_RANGE; for (var zoom = 0; zoom <= me.maxZoom_; ++zoom) { me.grid_[zoom] = []; me.numMarkers_[zoom] = 0; me.gridWidth_[zoom] = Math.ceil(mapWidth/me.tileSize_); mapWidth <<= 1; } }; MarkerManager.prototype.clearMarkers = function() { var me = this; me.processAll_(me.shownBounds_, me.removeOverlay_); me.resetManager_(); }; /** * Gets the tile coordinate for a given latlng point. * * @param {LatLng} latlng The geographical point. * @param {Number} zoom The zoom level. * @param {GSize} padding The padding used to shift the pixel coordinate. * Used for expanding a bounds to include an extra padding * of pixels surrounding the bounds. * @return {GPoint} The point in tile coordinates. * */ MarkerManager.prototype.getTilePoint_ = function(latlng, zoom, padding) { var pixelPoint = this.projection_.fromLatLngToPixel(latlng, zoom); return new GPoint( Math.floor((pixelPoint.x + padding.width) / this.tileSize_), Math.floor((pixelPoint.y + padding.height) / this.tileSize_)); }; /** * Finds the appropriate place to add the marker to the grid. * Optimized for speed; does not actually add the marker to the map. * Designed for batch-processing thousands of markers. * * @param {Marker} marker The marker to add. * @param {Number} minZoom The minimum zoom for displaying the marker. * @param {Number} maxZoom The maximum zoom for displaying the marker. */ MarkerManager.prototype.addMarkerBatch_ = function(marker, minZoom, maxZoom) { var mPoint = marker.getPoint(); // Tracking markers is expensive, so we do this only if the // user explicitly requested it when creating marker manager. if (this.trackMarkers_) { GEvent.bind(marker, "changed", this, this.onMarkerMoved_); } GEvent.addListener(marker, "infowindowopen", function() { marker.isInfoWindowOpened = true; }); GEvent.addListener(marker, "infowindowclose", function() { marker.isInfoWindowOpened = false; }); var gridPoint = this.getTilePoint_(mPoint, maxZoom, GSize.ZERO); for (var zoom = maxZoom; zoom >= minZoom; zoom--) { var cell = this.getGridCellCreate_(gridPoint.x, gridPoint.y, zoom); cell.push(marker); gridPoint.x = gridPoint.x >> 1; gridPoint.y = gridPoint.y >> 1; } }; /** * Returns whether or not the given point is visible in the shown bounds. This * is a helper method that takes care of the corner case, when shownBounds have * negative minX value. * * @param {Point} point a point on a grid. * @return {Boolean} Whether or not the given point is visible in the currently * shown bounds. */ MarkerManager.prototype.isGridPointVisible_ = function(point) { var me = this; var vertical = me.shownBounds_.minY <= point.y && point.y <= me.shownBounds_.maxY; var minX = me.shownBounds_.minX; var horizontal = minX <= point.x && point.x <= me.shownBounds_.maxX; if (!horizontal && minX < 0) { // Shifts the negative part of the rectangle. As point.x is always less // than grid width, only test shifted minX .. 0 part of the shown bounds. var width = me.gridWidth_[me.shownBounds_.z]; horizontal = minX + width <= point.x && point.x <= width - 1; } return vertical && horizontal; } /** * Reacts to a notification from a marker that it has moved to a new location. * It scans the grid all all zoom levels and moves the marker from the old grid * location to a new grid location. * * @param {Marker} marker The marker that moved. * @param {LatLng} oldPoint The old position of the marker. * @param {LatLng} newPoint The new position of the marker. */ MarkerManager.prototype.onMarkerMoved_ = function(marker, oldPoint, newPoint) { // NOTE: We do not know the minimum or maximum zoom the marker was // added at, so we start at the absolute maximum. Whenever we successfully // remove a marker at a given zoom, we add it at the new grid coordinates. var me = this; var zoom = me.maxZoom_; var changed = false; var oldGrid = me.getTilePoint_(oldPoint, zoom, GSize.ZERO); var newGrid = me.getTilePoint_(newPoint, zoom, GSize.ZERO); while (zoom >= 0 && (oldGrid.x != newGrid.x || oldGrid.y != newGrid.y)) { var cell = me.getGridCellNoCreate_(oldGrid.x, oldGrid.y, zoom); if (cell) { if (me.removeFromArray(cell, marker)) { me.getGridCellCreate_(newGrid.x, newGrid.y, zoom).push(marker); } } // For the current zoom we also need to update the map. Markers that no // longer are visible are removed from the map. Markers that moved into // the shown bounds are added to the map. This also lets us keep the count // of visible markers up to date. if (zoom == me.mapZoom_) { if (me.isGridPointVisible_(oldGrid)) { if (!me.isGridPointVisible_(newGrid)) { me.removeOverlay_(marker); changed = true; } } else { if (me.isGridPointVisible_(newGrid)) { me.addOverlay_(marker); changed = true; } } } oldGrid.x = oldGrid.x >> 1; oldGrid.y = oldGrid.y >> 1; newGrid.x = newGrid.x >> 1; newGrid.y = newGrid.y >> 1; --zoom; } if (changed) { me.notifyListeners_(); } }; /** * Searches at every zoom level to find grid cell * that marker would be in, removes from that array if found. * Also removes marker with removeOverlay if visible. * @param {GMarker} marker The marker to delete. */ MarkerManager.prototype.removeMarker = function(marker) { var me = this; var zoom = me.maxZoom_; var changed = false; var point = marker.getPoint(); var grid = me.getTilePoint_(point, zoom, GSize.ZERO); while (zoom >= 0) { var cell = me.getGridCellNoCreate_(grid.x, grid.y, zoom); if (cell) { me.removeFromArray(cell, marker); } // For the current zoom we also need to update the map. Markers that no // longer are visible are removed from the map. This also lets us keep the count // of visible markers up to date. if (zoom == me.mapZoom_) { if (me.isGridPointVisible_(grid)) { me.removeOverlay_(marker); changed = true; } } grid.x = grid.x >> 1; grid.y = grid.y >> 1; --zoom; } if (changed) { me.notifyListeners_(); } }; /** * Add many markers at once. * Does not actually update the map, just the internal grid. * * @param {Array of Marker} markers The markers to add. * @param {Number} minZoom The minimum zoom level to display the markers. * @param {Number} opt_maxZoom The maximum zoom level to display the markers. */ MarkerManager.prototype.addMarkers = function(markers, minZoom, opt_maxZoom) { var maxZoom = this.getOptMaxZoom_(opt_maxZoom); for (var i = markers.length - 1; i >= 0; i--) { this.addMarkerBatch_(markers[i], minZoom, maxZoom); } this.numMarkers_[minZoom] += markers.length; }; /** * Returns the value of the optional maximum zoom. This method is defined so * that we have just one place where optional maximum zoom is calculated. * * @param {Number} opt_maxZoom The optinal maximum zoom. * @return The maximum zoom. */ MarkerManager.prototype.getOptMaxZoom_ = function(opt_maxZoom) { return opt_maxZoom != undefined ? opt_maxZoom : this.maxZoom_; } /** * Calculates the total number of markers potentially visible at a given * zoom level. * * @param {Number} zoom The zoom level to check. */ MarkerManager.prototype.getMarkerCount = function(zoom) { var total = 0; for (var z = 0; z <= zoom; z++) { total += this.numMarkers_[z]; } return total; }; /** * Add a single marker to the map. * * @param {Marker} marker The marker to add. * @param {Number} minZoom The minimum zoom level to display the marker. * @param {Number} opt_maxZoom The maximum zoom level to display the marker. */ MarkerManager.prototype.addMarker = function(marker, minZoom, opt_maxZoom) { var me = this; var maxZoom = this.getOptMaxZoom_(opt_maxZoom); me.addMarkerBatch_(marker, minZoom, maxZoom); var gridPoint = me.getTilePoint_(marker.getPoint(), me.mapZoom_, GSize.ZERO); if(me.isGridPointVisible_(gridPoint) && minZoom <= me.shownBounds_.z && me.shownBounds_.z <= maxZoom ) { me.addOverlay_(marker); me.notifyListeners_(); } this.numMarkers_[minZoom]++; }; /** * Returns true if this bounds (inclusively) contains the given point. * @param {Point} point The point to test. * @return {Boolean} This Bounds contains the given Point. */ GBounds.prototype.containsPoint = function(point) { var outer = this; return (outer.minX <= point.x && outer.maxX >= point.x && outer.minY <= point.y && outer.maxY >= point.y); } /** * Get a cell in the grid, creating it first if necessary. * * Optimization candidate * * @param {Number} x The x coordinate of the cell. * @param {Number} y The y coordinate of the cell. * @param {Number} z The z coordinate of the cell. * @return {Array} The cell in the array. */ MarkerManager.prototype.getGridCellCreate_ = function(x, y, z) { var grid = this.grid_[z]; if (x < 0) { x += this.gridWidth_[z]; } var gridCol = grid[x]; if (!gridCol) { gridCol = grid[x] = []; return gridCol[y] = []; } var gridCell = gridCol[y]; if (!gridCell) { return gridCol[y] = []; } return gridCell; }; /** * Get a cell in the grid, returning undefined if it does not exist. * * NOTE: Optimized for speed -- otherwise could combine with getGridCellCreate_. * * @param {Number} x The x coordinate of the cell. * @param {Number} y The y coordinate of the cell. * @param {Number} z The z coordinate of the cell. * @return {Array} The cell in the array. */ MarkerManager.prototype.getGridCellNoCreate_ = function(x, y, z) { var grid = this.grid_[z]; if (x < 0) { x += this.gridWidth_[z]; } var gridCol = grid[x]; return gridCol ? gridCol[y] : undefined; }; /** * Turns at geographical bounds into a grid-space bounds. * * @param {LatLngBounds} bounds The geographical bounds. * @param {Number} zoom The zoom level of the bounds. * @param {GSize} swPadding The padding in pixels to extend beyond the * given bounds. * @param {GSize} nePadding The padding in pixels to extend beyond the * given bounds. * @return {GBounds} The bounds in grid space. */ MarkerManager.prototype.getGridBounds_ = function(bounds, zoom, swPadding, nePadding) { zoom = Math.min(zoom, this.maxZoom_); var bl = bounds.getSouthWest(); var tr = bounds.getNorthEast(); var sw = this.getTilePoint_(bl, zoom, swPadding); var ne = this.getTilePoint_(tr, zoom, nePadding); var gw = this.gridWidth_[zoom]; // Crossing the prime meridian requires correction of bounds. if (tr.lng() < bl.lng() || ne.x < sw.x) { sw.x -= gw; } if (ne.x - sw.x + 1 >= gw) { // Computed grid bounds are larger than the world; truncate. sw.x = 0; ne.x = gw - 1; } var gridBounds = new GBounds([sw, ne]); gridBounds.z = zoom; return gridBounds; }; /** * Gets the grid-space bounds for the current map viewport. * * @return {Bounds} The bounds in grid space. */ MarkerManager.prototype.getMapGridBounds_ = function() { var me = this; return me.getGridBounds_(me.map_.getBounds(), me.mapZoom_, me.swPadding_, me.nePadding_); }; /** * Event listener for map:movend. * NOTE: Use a timeout so that the user is not blocked * from moving the map. * */ MarkerManager.prototype.onMapMoveEnd_ = function() { var me = this; me.objectSetTimeout_(this, this.updateMarkers_, 0); }; /** * Call a function or evaluate an expression after a specified number of * milliseconds. * * Equivalent to the standard window.setTimeout function, but the given * function executes as a method of this instance. So the function passed to * objectSetTimeout can contain references to this. * objectSetTimeout(this, function() { alert(this.x) }, 1000); * * @param {Object} object The target object. * @param {Function} command The command to run. * @param {Number} milliseconds The delay. * @return {Boolean} Success. */ MarkerManager.prototype.objectSetTimeout_ = function(object, command, milliseconds) { return window.setTimeout(function() { command.call(object); }, milliseconds); }; /** * Refresh forces the marker-manager into a good state. *
    *
  1. If never before initialized, shows all the markers.
  2. *
  3. If previously initialized, removes and re-adds all markers.
  4. *
*/ MarkerManager.prototype.refresh = function() { var me = this; if (me.shownMarkers_ > 0) { me.processAll_(me.shownBounds_, me.removeOverlay_); } me.processAll_(me.shownBounds_, me.addOverlay_); me.notifyListeners_(); }; /** * After the viewport may have changed, add or remove markers as needed. */ MarkerManager.prototype.updateMarkers_ = function() { var me = this; me.mapZoom_ = this.map_.getZoom(); var newBounds = me.getMapGridBounds_(); // If the move does not include new grid sections, // we have no work to do: if (newBounds.equals(me.shownBounds_) && newBounds.z == me.shownBounds_.z) { return; } if (newBounds.z != me.shownBounds_.z) { me.processAll_(me.shownBounds_, me.removeOverlay_); me.processAll_(newBounds, me.addOverlay_); } else { // Remove markers: me.rectangleDiff_(me.shownBounds_, newBounds, me.removeCellMarkers_); // Add markers: me.rectangleDiff_(newBounds, me.shownBounds_, me.addCellMarkers_); } me.shownBounds_ = newBounds; me.notifyListeners_(); }; /** * Notify listeners when the state of what is displayed changes. */ MarkerManager.prototype.notifyListeners_ = function() { GEvent.trigger(this, "changed", this.shownBounds_, this.shownMarkers_); }; /** * Process all markers in the bounds provided, using a callback. * * @param {Bounds} bounds The bounds in grid space. * @param {Function} callback The function to call for each marker. */ MarkerManager.prototype.processAll_ = function(bounds, callback) { for (var x = bounds.minX; x <= bounds.maxX; x++) { for (var y = bounds.minY; y <= bounds.maxY; y++) { this.processCellMarkers_(x, y, bounds.z, callback); } } }; /** * Process all markers in the grid cell, using a callback. * * @param {Number} x The x coordinate of the cell. * @param {Number} y The y coordinate of the cell. * @param {Number} z The z coordinate of the cell. * @param {Function} callback The function to call for each marker. */ MarkerManager.prototype.processCellMarkers_ = function(x, y, z, callback) { var cell = this.getGridCellNoCreate_(x, y, z); if (cell) { for (var i = cell.length - 1; i >= 0; i--) { callback(cell[i]); } } }; /** * Remove all markers in a grid cell. * * @param {Number} x The x coordinate of the cell. * @param {Number} y The y coordinate of the cell. * @param {Number} z The z coordinate of the cell. */ MarkerManager.prototype.removeCellMarkers_ = function(x, y, z) { this.processCellMarkers_(x, y, z, this.removeOverlay_); }; /** * Add all markers in a grid cell. * * @param {Number} x The x coordinate of the cell. * @param {Number} y The y coordinate of the cell. * @param {Number} z The z coordinate of the cell. */ MarkerManager.prototype.addCellMarkers_ = function(x, y, z) { this.processCellMarkers_(x, y, z, this.addOverlay_); }; /** * Use the rectangleDiffCoords function to process all grid cells * that are in bounds1 but not bounds2, using a callback, and using * the current MarkerManager object as the instance. * * Pass the z parameter to the callback in addition to x and y. * * @param {Bounds} bounds1 The bounds of all points we may process. * @param {Bounds} bounds2 The bounds of points to exclude. * @param {Function} callback The callback function to call * for each grid coordinate (x, y, z). */ MarkerManager.prototype.rectangleDiff_ = function(bounds1, bounds2, callback) { var me = this; me.rectangleDiffCoords(bounds1, bounds2, function(x, y) { callback.apply(me, [x, y, bounds1.z]); }); }; /** * Calls the function for all points in bounds1, not in bounds2 * * @param {Bounds} bounds1 The bounds of all points we may process. * @param {Bounds} bounds2 The bounds of points to exclude. * @param {Function} callback The callback function to call * for each grid coordinate. */ MarkerManager.prototype.rectangleDiffCoords = function(bounds1, bounds2, callback) { var minX1 = bounds1.minX; var minY1 = bounds1.minY; var maxX1 = bounds1.maxX; var maxY1 = bounds1.maxY; var minX2 = bounds2.minX; var minY2 = bounds2.minY; var maxX2 = bounds2.maxX; var maxY2 = bounds2.maxY; for (var x = minX1; x <= maxX1; x++) { // All x in R1 // All above: for (var y = minY1; y <= maxY1 && y < minY2; y++) { // y in R1 above R2 callback(x, y); } // All below: for (var y = Math.max(maxY2 + 1, minY1); // y in R1 below R2 y <= maxY1; y++) { callback(x, y); } } for (var y = Math.max(minY1, minY2); y <= Math.min(maxY1, maxY2); y++) { // All y in R2 and in R1 // Strictly left: for (var x = Math.min(maxX1 + 1, minX2) - 1; x >= minX1; x--) { // x in R1 left of R2 callback(x, y); } // Strictly right: for (var x = Math.max(minX1, maxX2 + 1); // x in R1 right of R2 x <= maxX1; x++) { callback(x, y); } } }; /** * Removes value from array. O(N). * * @param {Array} array The array to modify. * @param {any} value The value to remove. * @param {Boolean} opt_notype Flag to disable type checking in equality. * @return {Number} The number of instances of value that were removed. */ MarkerManager.prototype.removeFromArray = function(array, value, opt_notype) { var shift = 0; for (var i = 0; i < array.length; ++i) { if (array[i] === value || (opt_notype && array[i] == value)) { array.splice(i--, 1); shift++; } } return shift; };